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  • WWE Royal Rumble Preview

    Where “Reality” meets ridiculous and Vince McMahon’s revenge

    By The Masked Man on January 27, 2012

    The Royal Rumble is WWE’s annual exercise in controlled chaos. Some unpredictable number of guys in the ring — two, 10, 25 — enacting any number of storylines, interrelated because they’re all in the ring but not necessarily interdependent. It’s a pileup of unconnected grudges — stacked, shuffled, and reshuffled, like a barroom brawl directed by Robert Altman.

    This is largely a matter of tradition. In wrestling history, the battle royale has always been a kind of glorified anarchy. Twenty or more men crammed into the ring, brawling in close quarters until all but one have been tossed over the top rope. It’s the sort of spectacle old-time promoters could put on their posters — A Jam-Packed Ring of Fighting Frenzy! A battle royale was something unique, even if it wasn’t something better.

    That tradition gave us the Royal Rumble, which debuted in 1988 as the third of four tentpole events (the others being WrestleMania, Survivor Series, and SummerSlam) in the WWF’s pay-per-view schedule. The Royal Rumble‘s innovation on the old ring-full-of-bodies formula was to begin the match with two randomly selected wrestlers, then add another competitor every two minutes,1 until all 302 men3 have made it to the ring. At that point, the wrestlers who haven’t already been dumped fight in standard battle royale fashion to decide the victor. In recent years, the winner of the Rumble has earned a title shot a few months later at WrestleMania.

    The Rumble has come to be known for telling career-defining stories — wrestler starts match as one of the first competitors and courageously lasts till the end, or some variation on this theme. It has also become known for its surprise entrants, be they a wrestler returning from injury, a newly signed fighter, or a legend returning to the ring. The Rumble is also an annual high point of fan interaction. The anticipation of each new entrant — contrived though it may be — is often exhilarating, with the audience counting down the seconds to every reveal. Moments like that are rare in wrestling — a near-perfect meeting of the crowd’s pure, almost Pavlovian reaction and WWE machers’ careful manipulation.

    The Rumble match was conceived by Pat Patterson, an old-time wrestling star and latter-day Vince McMahon crony who’s renowned for planning high-concept events. (Even the big stars routinely seek Patterson’s advice for choreography on matches that have convoluted or nuanced endings.) With the Rumble, Patterson reimagined the group match for the television era. Rather than impress the crowd with a hulking crush of wrestler mass as they had in the old days, the Rumble format allowed for drawn-out, progressively intricate storytelling4 within the context of in-ring anarchy. Of course, this being the WWF/WWE, the “anarchy” never became too chaotic, and the Rumble only got “out of hand” when WWE planned it.

    More than anything else, the Rumble is a tightly scripted melodrama with a chaotic paint job. Much of what happens every year at the event has happened in every past iteration of the Rumble, but the pretence of unpredictability when the two-minute clock counts down is excitement enough. Well, at least that’s how we’re trained to think.

    It’s fitting, though, that the Rumble would come now on the calendar, when WWE storytelling seems to be embracing a qualified disarray and surprise for its own sake. The obvious example here is the recent return of Chris Jericho. Jericho, a longtime WWE stalwart (and before that a standout in WCW and ECW and around the world), returned a few weeks ago from a lengthy absence, presaged by a series of creepy (and deliberately misleading, or so it seems) commercials. On his return, Jericho appeared from the darkness in an LED-powered light-up leather jacket, stalked to the ring grinning maniacally, and reveled in cheers from the crowd. After 10 minutes of signalling for whoops from center ring, running circles around the outside of the ring to slap hands with fans, and acting like he was about to speak only to revert to the cheerleader routine, Jericho jogged back up the ramp and listened to more applause. Then, with something approaching a sneer on his face, he just left. The next week, under the pretense that he was coming out to explain himself, he again declined to say anything, this time breaking down in tears while the audience went wild. Last Monday he was booked to host The Highlight Reel, his former in-ring interview show, but once again he pushed his call-and-response act to the verge of mockery (even going so far as to fetch a T-shirt gun, which made the audience perk up even more). When at last he spoke, this is all he said: “At the Royal Rumble, it’s going to be the end of the world as you know it.”

    The shtick was nothing short of brilliant. To play with the crowd’s instincts — turning their welcome-back applause against them — was the most effective way for a star like Jericho to “turn heel” in short order. In fact, he was turning heel in perhaps the most meta way possible: Average fans were largely left perplexed by Jericho’s act, but the “smart” fans on the Internet felt most strongly aggrieved. Many of them knew what Jericho was doing, yet they were still disgusted by the inanity of it. When CM Punk went off-script, those fans swooned; when Jericho deliberately undermined the whole edifice, that was a step too far. Punk assaulted the fourth wall over the summer; Jericho went out and found a fifth wall to address. Jericho and Punk are expected to clash, and when that happens “reality” may take the biggest beating.

    The most obvious precedent for Jericho’s audience-taunting is Andy Kaufman’s “I’m from Hollywood” routine in the early 1980s, but what Jericho did in those few silent appearances actually has more in common with another Kaufman stunt: reading The Great Gatsby in its entirety to stupefied audiences. It was performance art under the guise of a blunt assault on fans’ expectations, or vice versa. 5

    For another example, look at Brodus Clay. Clay was a fearsome, pug-faced blob of a man introduced in 2010 as an updated One Man Gang.6 After rehabbing an injury, Clay’s return had been teased for weeks with footage of Clay that we all remembered and a horror-movie soundtrack. But Clay was continually bumped off the show — whether it was owing to time constraints or it was some kind of WWE meta-prank is unclear — until his non-appearances eventually became a running joke. When he finally did turn up, it was not as the walleyed bruiser we expected, but rather as “The Funkasaurus,” a dancing, track-suit-wearing, loudmouth street hustler with an infectious funk theme song,7 backup dancers, and a penchant for shouting out dated catchphrases between moves. It was borderline magnificent, but, as with Jericho, it seemed as if WWE was embracing shock for its own sake. Were they trolling their own audience?

    In a way, CM Punk opened Pandora’s Box when he ushered in the “Reality Era” a few months ago. Now, thanks to the breathing room he created for acts like Jericho’s and Daniel Bryan’s, Punk’s reality shtick looks almost old-fashioned. His feud with Raw GM John Laurinaitis feels more than a little reminiscent of Steve Austin’s long row with WWE chairman Vince McMahon. For the past few months, Laurinaitis has been playing an inspired mishmash of megalomania, ineptitude, and deep-seated insecurity — a wrestling version of Office Space‘s Bill Lumbergh. He mugs for the camera and repeats his too-long official title, Executive Vice President of Talent Relations and Interim General Manager of Raw, with every appearance. He interferes and bumbles into matches in the name of fairness — although “fairness” often comes at Punk’s expense. Two Mondays ago, Laurinaitis confessed his desire to upend Punk, saying that he was fed up with Punk’s disrespect. This past Monday, Punk finally got his hands on Laurinaitis, but only after the erstwhile GM announced that his role was under review by the WWE board. A bit melodramatic, sure, but that’s the WWE way.

    Nothing speaks to WWE’s institutional melodrama better than the current rivalry between John Cena and Kane. Kane, the Undertaker’s storyline brother, returned from an absence with a mission to force Cena to embrace his dark side. He insisted that Cena had been stifling his inner hate throughout years of playing the milquetoast fan favorite. It’s a ridiculous story, complete with pyrotechnics and mystical holes in the ring that allow Kane to access hell (or something). There are implausible injuries, like the broken back Cena buddy Zack Ryder suffered at Kane’s hand on Monday.8 The whole thing is borderline unwatchable, but considering everything else on Raw these days, maybe that’s the point. Maybe they’re trying to get under our skins with this storyline, too.

    Or maybe, just maybe, WWE is re-exerting control after the Reality Era hijacked its product.

    A bit of history regarding the Royal Rumble is in order here. Like the Survivor Series, the Rumble was part tradition and part cutthroat capitalism. The Rumble started as a way to cash in on the Hulk Hogan–Andre the Giant feud. (The first Rumble, where Hogan and Andre had a contract signing, however, was not a pay-per-view.) And also like Survivor Series, the Rumble was scheduled to disrupt attempts by the NWA, a rival federation, to become a viable alternative to the WWF. NWA had scheduled a PPV featuring their “Bunkhouse Stampede,” another variation on the battle royale. Vince McMahon decided to air the first Rumble — on free TV — on the same night. (To see which wrestling promotion prevailed, check your cable package for NWA shows.) While the WWF may have been a bit churlish in aping the NWA’s battle royale concept, the difference between the two shows couldn’t have been plainer. The Bunkhouse Stampede was gritty and real, as if the NWA was using the PPV format to push wrestling back in the direction of its earlier days, when wrestling seemed so real. The Rumble, on the other hand, was shiny and contrived, a mainstream confection as only the WWF could produce.

    This clash of sensationalism versus realism took place on January 24, 1988. That was 24 years ago, and after more than two decades we’re still watching the same tension unfold in the ring. Lately, WWE has given its fans outright mockery, assaults on the fifth wall (whatever that is), and subversions of the fans’ expectations. We’re moving into a psychedelic new era of post-reality. One could even theorize that McMahon, a competitor so zealous that he obliterated basically all of his competitors, has found a new adversary in the know-it-all fans of the Internet Era. The fans demand reality, and he peddles a product that’s unapologetically over-the-top; we hail CM Punk, and McMahon counters with Jericho and Clay and the Cena-Kane feud. He’s not trolling us so much as he’s re-exerting control.

    So Sunday, when the carefully staged madness of WWE is on full display at the Royal Rumble, look at it this way: Vince is doing what he thinks is right. It’s evolution, survival of the fittest, and WWE already out-adapted the competition. They went head-to-head with the Bunkhouse Stampede and look what won — the pomp, the circumstance, the brightly colored and carefully choreographed cartoon bounty that is the Royal Rumble.

    If WWE happens to tweak a few know-it-all, die-hard fans along the way, then, well, what do you expect? It’s those fans who are the competition now, and Vince will never back down from a fight.

    Article source: http://www.grantland.com/story/_/id/7509896/the-wwe-royal-rumble-chris-jericho-controlled-chaos

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    This Reenactment Won’t Win Any Awards, but Neither Did Street Fighter

    This Reenactment Won't Win Any Awards, but Neither Did Street Fighter Bravo to 1Up for getting Capcom’s Yoshinori Ono, producer of the Street Fighter series, to reenact this gem from M. Bison’s hilariously awful dialogue in 1994′s Street Fighter: The Movie. He dropped by their offices last week to talk Street Fighter X Tekken.

    We’ll remind you that Ono-san is not an English speaker, so this is a phonetic recitation of the lines, which makes them sound much more sincere than Raul Julia’s hammy delivery 18 years ago.

    Street Fighter Movie Reenactment with Capcom’s Yoshinori Ono [1Up]

    Article source: http://kotaku.com/5880316/this-reenactment-wont-win-any-awards-but-neither-did-street-fighter

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    "Street Fighter X Tekken" Producer Explains "Mega Man" Appearance

    I’ve been a Mega Man fan since 1987. From getting curbstomped in the first two games on the NES, to his goofy appearance in Captain N, all the way through the insane NES sequels and the hilariously dark-and-serious X series and more, I’ve been a supporter of the Blue Bomber and his crazy Astro Boy-inspired adventures.

     

    It is with that deep-seated love for the character in all its incarnations that I welcomed the idea of “Bad Box Art Mega Man” making an appearance alongside Pac-Man in the PS3 and Vita versions of Street Fighter X Tekken. As I’ve gone into ridiculous detail about before, Mega Man is not a dark and serious tale of robot warfare and redemption, so seeing this goofball, his beer gut and his laser pistol show up to tussle with the baddest of the bad from Street Fighter and Tekken (and… Infamous, I guess) is not only hilarious, but refreshing.

    megawtf

    Street Fighter X Tekken producer Yoshinori Ono was recently asked on Twitter about why he chose this version of Mega Man to be in the crossover fighter. In his usual playful way, he responded:

     

    “I consulted with Mr.Megaman(his name is Mr.I…) about it 1 years ago.Its result! ;D”


    So it appears that the creator of Mega Man, Keiji Inafune, was one of the conspirators geniuses behind this outrage best thing ever.

    Just to be the cool guy that he is, Ono also mentioned that we’d get some “regular” character announcements soon. Hmm… there was a certain DELICIOUS dictator who we only saw in a story cinema last time… but that’s the easy guess.

     

    What do you think? Is all of Capcom dead-set on trolling Mega Man fans, even the series’ creator? Or are they (as mentioned before) just a bunch of crazy, fun-loving Osakans?

     

     

    via Shoryuken

    Article source: http://www.crunchyroll.com/anime-news/2012/01/29-1/street-fighter-x-tekken-producer-explains-mega-man-appearance

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    ‘Street Fighter X Tekken’ Gets Box Art Mega Man, Cole MacGrath and Pac-Man on …

    Jan 27th 2012 By: Caleb Goellner

      Article source: http://www.comicsalliance.com/2012/01/27/street-fighter-x-tekken-box-art-mega-man-infamous-cole-pac-man-video/

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      Jonathan Monaghan twists video games in exhibit at Curator’s Office

      Although his visual style is pure Nintendo, Monaghan interjects things from outside the vid-game universe. The locations include Princess Peach’s castle, but also New York’s old-money Metropolitan Club and an opera house that doubles as a bull ring. A cheesy, “SportsCenter”-style fanfare alternates with passages from Bizet’s “Carmen,” and a busty superheroine shares the non-story with the image of a delicate Renaissance beauty. Solemn images of royalty contrast with goofy, Disney-style birds and fishes, and the parallel worlds of boys’ and girls’ video games disconcertingly collide. In one scene, the hyper-muscled warriors find themselves in a hair salon and have no choice but to get a shampoo. The power of the video-game designer is supreme, even when — as in the case of “Sacrifice of the Mushroom Kings” — the designer has clearly lost the thread of “Street Fighter’s” macho logic.


      Jordi Socias

      Surveying about four decades of photographs, “Maremagnum” is a tribute to Barcelona-born Jordi Socias, but also to photography. Socias’s pictures show a film-noir taste for night and shadow, wet streets and glistening metal. Enlarged to poster size, and sometimes mounted on lightboxes, the prints on display at the Mexican Cultural Institute are visceral and rough-textured. They glory in the graininess that was once evidence of photos made in low light or on the move.

      A self-taught shooter, Socias began as a co-founder of Agencia Popular, which reported news that the Franco regime censored. “Maremagnum” means maelstrom, and some of the photographer’s earlier images depict struggle and protest. One gallery in this show — one that uses lightboxes — is all news photos, caught on the street or from above, looking down at the tumult. Yet Socias also took time for more artfully composed work, including female nudes, travel scenes (Britain, Cuba, Texas) and wry jokes, both visual and verbal. There’s a self-portrait with a bear, a low-angle shot of a traffic-clogged street that’s titled “Autofocus” and a picture that exploits perspective to make it appear that London is being menaced by a massive pigeon.

      Article source: http://www.washingtonpost.com/lifestyle/style/jonathan-monaghan-twists-video-games-in-exhibit-at-curators-office/2012/01/25/gIQA4kN5TQ_story.html

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      Aztec Gaming: Street Fighter x Tekken mascot battle

      Aztec Gaming: Street Fighter x Tekken mascot battle

      This week in cringe-worthy news, Capcom has officially announced the two new “Street Fighter X Tekken” characters that are PS3 and PS Vita exclusive, Pac-Man and Mega Man.

      That’s right, Mega Man is finally showing up in a new fighting game!

      So which version of Mega Man are we getting this time you ask?

      Well if you guessed “terrible 80′s box-art Mega Man” then you are probably a psychic and we should all bow before you as your humble servants.

      For those following news on Capcom’s next fighter none of this should be surprising to you, because by now you should have been expecting something like this.

      Fingers crossed that the exclusive characters aren’t broken and that the Xbox 360 gets some kind of love.

       Excited to play some SFxT? Can’t stop laughing about Mega-Man? Tell us in the comments!

       


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      Article source: http://www.thedailyaztec.com/2012/01/aztec-gaming-street-fighter-x-tekken-mascot-battle/

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      La Mesa City Attorneys to Face ‘Street Fighter of the Year’ Kathryn Karcher

      City Hall isn’t breathing easily just yet. Now its lawyers have to face the 2011 Street Fighter of the Year.

      Despite losing a breach-of-contract lawsuit potentially worth $10.5 million, Briercrest Development has appealed the November 2011 decision of Judge Joel Wohlfeil in El Cajon Superior Court.

      On Jan. 17, the state 4th District Court of Appeal received a 32-page notice of appeal (attached).

      Taking on the case for Briercrest is Kathryn Karcher, who has reputedly handled more than 150 appeals and writ proceedings.

      Karcher’s San Diego-based law firm Karcher Harmes LLP will pursue the Briercrest appeal in the case of a failed senior-citizen’s condo project that morphed into a assisted-living home and skilled-nursing facility.

      The developer says it’s invested more than $4 million in the project while trying to secure private financing.  When it couldn’t get a private loan, it sued the city for not financing the project near Sharp Grossmont Hospital.

      According to her website, Karcher received the 2011 Street Fighter of the Year award from the Consumer Attorneys of California for excellence in representing plaintiffs on appeal.

      “Karcher has been included in San Diego Super Lawyers for 2007 through 2012, as one of the Super Lawyers Top 25 Women Lawyers in San Diego County for 2008 and 2010 through 2012, and for Washington Super Lawyers for 2012,” her biography says.  
       
      “Karcher has also been included in The Best Lawyers in America for 2006 through 2012, and Karcher Harmes LLP was included in U.S. News and World Report’s Best Law Firms in Appellate Practice for 2011 through 2012.”

      According to the website Avvo, Karcher was part of a legal team working for Bayer Corp. , the defendant in another 4th District court case.

      The Court of Appeal in October 2011 affirmed the judgment for the defendants.
      “Class action plaintiffs alleged that a branded drug manufacturer and generic drug manufacturers violated antitrust laws by settling patent litigation challenging the branded drug manufacturer’s patent on the active ingredient in the antibiotic Cipro,” said a summary of the case that Karcher won.

      The Avvo site rates Karcher “superb,” with a 9.2 rating and “No professional misconduct found.”

      In the Briercrest case, an appeal could take a year and a half, according to a court spokesman.

      “The next item due is the reporters transcript due on [March 20], followed by the clerks transcript and the briefs by attorneys on both sides of the case,” said Kevin Lane, assistant clerk administrator for the San Diego section of the Fourth Appellate District, called Division One. 

      “The latest numbers I’ve seen indicate that it takes about 481 days for a civil case to work through the appellate court,” Lane said Friday via email. 

      The 2-year-old case was fought by city attorneys Glenn Sabine and Gregory Lusitana, and four days before the appeal was filed the city won a court order for $147,233 in attorney fees.

      Briercrest has deposited of $1,625 in making the appeal, which the city of La Mesa was notified about in mid-December.

      On Wedensday, Mayor Art Madrid responded to a Patch query about the Briercrest victory in Superior Court, summarized in a story Tuesday.

      “Thanks for showcasing the work our city attorneys do,” Madrid said via email. “On your request, I can’t comment because this matter is in the appeal process.”

      Article source: http://lamesa.patch.com/articles/la-mesa-city-attorneys-to-face-street-fighter-of-the-year

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      Street Fighter Movie Reenactment with Capcom’s Yoshinori Ono

      Sometimes…we get bored. And, you know, fun-loving developers happen to be in our office. And, well…things happen.

      When Capcom producer Yoshinori Ono stopped by to demo Street Fighter X Tekken last week, we handed him a piece of paper with lines from the Street Fighter movie on it, crossed our fingers, turned a camera on, and hoped for the best. You can see the result above.

      Then let us know in the comments if this kind of thing should ever happen again.

      Article source: http://www.1up.com/news/street-fighter-movie-reenactment-capcoms

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      Street Fighter X Tekken PS3 Exclusive Characters Include Mega Man, Pac-Man

      Capcom and Namco went over and beyond to bring gamers a classic clash of epic proportions. Really. Namco has announced that they will add Pac-Man to the line-up of fighters and Capcom will be including Mega Man from the Mega Man 1 box art to the Street Fighter X Tekken roster.

      That’s right, Mega Man won’t be the pudgy little guy you’ve grown to know and love over the years in the tight blue spandex, the one Capcom is including is the scary looking guy from the box art of the very first Mega Man, the very same guy you wouldn’t want to meet in a dark alley during the punk-gang era of 1980s. You can see just how both Pac-Man and the futuristic 1980s Mega Man look in the new gameplay promotional trailer below.

      Wow, Mega Man looks disturbing. The underwear he’s wearing over his vein-tight spandex is equally disturbing. That huge perverto stomach doesn’t help his case either.
      Yeah, that Mega Man is definitely someone you wouldn’t want to meet in a dark alley.

      Surprisingly enough Pac-Man looked pretty cool in the trailer and it will be interesting see how he handles in the game. Additional PS3 and PSV exclusive characters include Cole from Sony and Sucker Punch’s inFamous as well as Kuro and Toro.

      You can look for Street Fighter X Tekken to land on the Xbox 360 and PS3 this spring. For more info on the game feel free to visit the Official Website.

      Article source: http://www.cinemablend.com/games/Street-Fighter-X-Tekken-PS3-Exclusive-Characters-Include-Mega-Man-Pac-Man-39012.html

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      Street Fighter producer wants to make ‘user created’ fighter

      Capcom producer Yoshinori Ono is currently hard at work on Street Fighter X Tekken, but he’s also thinking up some new ideas for future fighting games. While SFxT allows players to equip their fighters with stat-altering gems, he suggests his “ultimate goal” is to let players customize their fighters more extensively, or even create their own.

      “For future titles I want to keep having this concept of, my character is different than your character,” Ono told Eurogamer. “In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customization, where I can have a Ryu that’s different than your Ryu, so we can compete on a different level than just our execution.

      “But really the ultimate goal would be to have the players themselves create their own characters to some degree,” he said. “We call it user created content, or user created design.” He says that would take it a step beyond tweaks to pre-made characters, and player-created characters could spread throughout the community. He suggests this concept wouldn’t necessarily have to wait for the next generation, and could be done on current hardware.

      Once the next generation does hit, though, Ono is already thinking of ways to take advantage of the increased horsepower. “Fighting games are great to be spectated. The players enjoy it, but people watching can also enjoy them. With the next generation of hardware we can make things better for the spectator in that sense. So maybe the guy’s clothes could get ripped off during the fight. Chun-Li would be like, ‘Oh no!’ There are a lot of things we could do with the graphics to make it look better. But in terms of the basics, we already have a lot of the power we need.”

      Street Fighter x Tekken’s gem system allows players to customize their characters based on predetermined factors. However, critics fear they will diminish the balance that makes fighting games such a hit on the tourney circuit. A greater degree of customization would probably be met with some resistance, but at least Capcom’s top talent is thinking of ways to innovate.

      Article source: http://www.shacknews.com/article/72169/ono-says-user-created-fighters-the-ultimate-goal

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